ftl halberd beam. If you do, the halberd can deal up to ten damage in a single strike. ftl halberd beam

 
 If you do, the halberd can deal up to ten damage in a single strikeftl halberd beam  Reply

Sectors are determined randomly, but there is a 48% chance for a sector to be. Catch me live every weekday from 1. 8 tiles diagonally). A Defense drone Mk. With 2 shields active, it will do 1 damage per room, because 3-2=1. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Halberd Beam is the best rounded of the beam weapons. The DPS of any weapon depends on the rest of the loadout. HOLY CRAP COULD THIS RUN GET ANY STRONGER now I have a HALBERD BEAM. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. They are all worth having on any setup in all situations. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. 73K subscribers in the ftlgame community. However, the pike beam can deal much more damage per charge than the burst mk II. ) Not all that used to using the pike beam. Fight the ship. Example : Enemy has 1 shield. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Author Topic: [0. Sector 4 Civilian over Engi: Damn this run just KEEPS GETTING EVERYTHING, titanium casing is actually worth keeping instead of selling now, decent insurance and hardly need the scrap value. It delivers 8 damage from one weapon slot at affordable power and time usage. onslaught deletes hull and spawns tons of breaches. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Press question mark to learn the rest of the keyboard shortcuts. payload removes systems with good breach chance, very good and fun. Lasers can only be shot down by advanced Defense Drones. Comes equipped on Zoltan A 9. Sure, they do a lot of damage, but you have to get the shields down first. there is two weapons and a giant asteroid coming toward you. The Leto doesn't do much to solve this problem; if you have to rely on it, you'll run out of Missiles pretty quick, and it's useless against defense drones. However it cost 15 more scrap in store. Suppose you've been on a playthrough with the stealth ship with the glaive beam. Never sell halberd beam. Attack the Lanius ship. The Zoltan Cruiser A design is one of the more terrible ships in the game. You can hit 4 rooms at a time with the halberd beam against most ships. Ion mk2, anti-bio beam, fire beam, fire bomb. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Requires 3 power and takes 17 seconds to cool down. All laser shots deplete a single shield layer, but some (Heavy or. A Halberd Beam with hacking is more or less enough to win the game with. < 1 2 >. It has a fast charge time, requires only 2 energy and does 1 damage. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Having it from the start means you just need to pick up practically any laser or flak weapons and you can cheaply and reliably take down almost any ship. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. was wondering, can flak…Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. It can be Halberd + Flak I or II, or flak with Pikes. Halberd Beam+Leto. I pull two of my crew members into piloting and vent out the rest of the ship. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. 1 Missile weapons 2 Laser weapons 3 Ion weapons 4 Beam weapons 5 Bomb weapons 6 Flak weapons 7 Crystal weapons Missile weapons For more information, see Missile. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. Human boarders in abandoned sector. 파일/게임. Anyway just checking on how beam weapons work. When in battle aim for the shield room first and then hit as many rooms as possible. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. Bl3 is shit. Pike is only better if you can hit 6 rooms or more, and very few ships actually let you do that. Cost. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Glaive beam will cut through two shields. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. -25% cooldown. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Also consider the fact that when using beams, you'll need other weapons to take enemy shields. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. FTL: Faster Than Light (2012) PC, iOS. Business, Economics, and Finance. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. FTL: Faster Than Light is a "Roguelike-like" spaceship simulation game developed by Subset Games. With. When I'm using beam weapons, it's usually a halberd. There are also distress signals that may come from different systems. Keep your eye out for blue options which often lead to more favorable. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Ion while not the best opens up fun options. Love this game. Yes Last Stand Shop pun intended. The. 3. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. This event can occur only once per sector. Slightly longer for Phase III-- 18 seconds. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. . Then once the beam breaks the shields, the Chain Laser mops up faster. The Leto is a weaker, but quicker firing version of the Artemis. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини Статистикаdoubled halberd beams aren't effective, they do no damage for menot sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. Also could allow the enemy a second chance to Cloak. Beams have 0 dps without shield droppers. Doesn't take as much power or as long to charge as the Glaive. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. I hate Ion Weapons. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Your strong weapons are your best defence, so spend your first 25 scrap on weapons-3 as a damage buffer. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Boring, but practical. FTL: Faster Than Light. Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. You power up your weapons, which quickly gets the attention of the ship. 70K subscribers in the ftlgame community. Halberd Beam "Slow but reliably powerful standard beam weapon. Crew damage: 30 HP per room tile 7. . All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. Because most battles were easy didn’t spend on hull repair and had tons of scrap. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. This event can occur only once per sector. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. The ship basically can't touch me at this point. Um YES IT CAN. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. Combine this with its very fast charge time. Like everything in FTL, it depends. HalbERd Beam. For the tables of all weapons, see Weapons (tables). You come across a Lanius ship in the process of absorbing a Rebel automated scout. . How come this beams can go through shields, I dont think any other beam can Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasAgainst Zoltan Shields, use precise beam placement and timing to help disable weapons. Discussions Rules and GuidelinesBL1 can deal with one more layer of shields than Basic Lasers, so it's better. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Fuck. 71K subscribers in the ftlgame community. I can almost always hit 4 rooms including both shields and weapons. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Is it not?Business, Economics, and Finance. Always keep at least 65 scrap in storage to buy flak I or other cheap weapon capable of taking down shields. Lasers can only be shot down by advanced Defense Drones. 24. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. 19 sec wind up is crippling. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. Unless it coincidentally had a killer weapon setup, you probably shouldn't have died to the first two-shielded ship. OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. Flak I. Glaive Beam still hits for 3. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. Then once the beam breaks the shields, the Chain Laser mops up faster. Business, Economics, and Finance. Pike Beam is a very good early weapon but becomes much less useful later in the game. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). Excellent weapon, as long as you can tear down shields. For more information, see Ion weapons. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. png. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. The DPS of any weapon depends on the rest of the loadout. For more information, see Flak weapons. Definitely Hull. 2 Burst Lasers II (2+2 Energie = 4) 3 Shots / weapon = 6 shots is also nice. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. ago. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. This means that cloak needs to be ended as soon as possible to be ready for the next charge. Also, it fires through cloak. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. imgur. Premium Explore Gaming. continuing the pole-arm name scheme that vanilla FTL introduced. GOALS All weapons in the game have to be viable;. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. The Adjucator is a Zoltan ship which requires completion of a Zoltan sidequest. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…doubled halberd beams aren't effective, they do no damage for me Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenFlak 1 & BL2 are guaranteed buys. Don't use Hull Beam. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Date Posted: Jun 6, 2017 @ 1:02am. The Zoltan Cruiser A design is one of the more terrible ships in the game. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. FTL on Steam: came from my stream on July 20th, 2021. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. I'm wondering how to make these work. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Even a dual laser will permit a single shield bubble assuming both hit. 16 votes, 10 comments. Once 2-shield enemies are showing up the halberd beam needs help. The best way to do this is to cloak when the surge starts with just a single bar. Posts: 126. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. . Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull:. Quests are started in some of these events. Picked up a laser in time for stronger enemy defenses, and then in Sector 6 a store had a Flak 2. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. ) This is the great advantage of hacking Piloting. If the room is. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. 74K subscribers in the ftlgame community. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. the starter. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. But they can still miss and given the choice a Halberd Beam will simply wreak a little more havoc than the Heavy Laser Mk2. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). r/ftlgame A Halberd Beam from nowhere, instantly injecting new life into this run. Long beam lets you hit most rooms for big damage; Low. Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Glaive is slow as shit but it's horrifically powerful when it hits. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). The Hull Beam is a weak weapon typically. Shout out to the vanilla burst laser 2 x4. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Fire on small research station. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. One of my best runs was double halberd (and double ion bomb + hacking. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. 한국어 패치에서는 빔 주포로. Hull is not as powerful, but can fit right in with your current setup. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. That's even more power, along with the fact. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. A Halberd Beam from nowhere, instantly injecting new life into this run. FTL: Faster Than Light. Augment it with weapons recharge rate and it's even better. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Halberd Beam + Ion Blast 2 + Ion Blast 2 is a particularly deadly combo using 7 weapons power. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. . Every shield bubble reduces beam damage by 1 point. Cooldown Module [3] . FTL: Faster Than Light의 장비에 대해 설명하는 문서. Hehe, quest quest quest. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Fire. It has a fast charge time, requires only 2 energy and does 1 damage. That's a myth. . For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. That's one tricky situation you are in right now. Halberd beam is my favorite weapon. The Leto is a weaker. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. Like everything in FTL, it depends. Beams and ASB shots do not collide with anything. 3. Equally, it’s fine to replace one or both with something harder-hitting, like a Halberd. Hull Beam. 6 power runs are pretty situational but it still happens. Best build is probably 2 * Flak 1 and 2 * BL2; though my personal favourite is 2 * Flak 1, 1 * BL2, and 1 *. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. 이 분류에 대한 설명은 FTL: Faster Than Light 문서 를 참고하십시오. 5/6 Weapon power. 109 votes, 13 comments. 50 votes, 16 comments. Beams have 0 dps without shield droppers. It takes 3 energy, and has a slower charge time, clocking in at 17 seconds, but does 2 damage per. With one shield active, it will do 2 damage per room, because 3-1=2. When I'm asked why I have two Halberd Beams on my ship. Supplemented by both hacking and stealth. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. The Halberd beam can remain a mainstay for the rest of the game. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. The go-to missile for beating defense drones and/or locking down a room with rapid fire. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. " Costs 65 ; Damages each room hit for 2 damage. (at least)Level 1 Cloaking. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. CryptoZoltan A is a decent ship, but the starting Weapons are a problem. Hacking pairs very well with beams too. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. Halberd beam will cut through one shield. FTL: Faster Than Light > General Discussions > Topic Details. A Halberd Beam with hacking is more or less enough to win the game with. I'm wondering how to make these work. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). Sure, right until the enemy powers on their halberd beam and chops your ship in half. Excellent weapon, as long as you can tear down shields. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. I'm fine with a combined 5 attacks and a halberd, (flak I - Burst laser I- halberd) (hull laser I- hull laser-2-halberd) Or an Ion and two lasers. 40. The Burst Laser mk2 is great. Cost. Requires 3 power and takes 17 seconds to cool down. Halberd Beam is the best rounded of the beam weapons. You now have an enemy armed only with a burst laser 2. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. That's one of the little things I love about FTL Multiverse. And regards to the shop you had, I would probably choose fire beam. #9. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. You then get a flak gun. Mini Beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 72K subscribers in the ftlgame community. Posts: 21. #9. Double beams in general is bad idea, unless you have something crazy as secondaries. The key to using beams effectively is knowing how to aim them properly. Press J to jump to the feed. FTL: Faster Than Light > General Discussions > Topic Details. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. View source. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. If you scare off the Lanius you could probably make use of it. Charge Laser, Chain Laser, Hull Laser: they all work just fine. They can only be found or bought in the Hidden Crystal Worlds, besides being. Press question mark to learn the rest of the keyboard shortcuts. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Beams. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. Fight a Lanius ship. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. FTL: Faster Than Light. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. Got into FTL about a month ago and already put in an unhealthy amount of time. E. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. 2) Halberd > hull > pike = heavy laser 2. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Small/Ion Bombs and 2 lasers are fine too. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. . Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Beam length: 80 (1. Ion while not the best opens up fun options. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. A Defense drone Mk. Damage: 2 damage per room hit 6. g.